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Showing posts from September, 2022

Sellsword (Playtest #2)

This week I ran the second-ever session of  Sellsword , a one-page OSR ruleset. For an adventure, I used “Incident at Torn Throat Gorge”, a work-in-progress one-page adventure with an Old West flavor. In no particular order, here are my dominant takeaways: 1. Extend the “noob” stage. When I started playing Runescape in 2005, the most fun I ever had was playing on a free account, fishing for shrimp in Lumbridge and trying to get enough gold to buy a green cape. I was a noob. And the smallest things— like selling an inventory load of mined iron, or picking up 10 gp from a dead guard— mattered. That changed as I leveled up and gained more gold. As I leveled up, the percentage of the game that posed a challenge and offered value— that delivered joy — decreased. How might a game designer avoid this? I’ll be reflecting on this for a while I imagine. But off the top of my head, two things come to mind... First is Dark Souls. I’ve never played a Souls game, but my impression is that even t...