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Sellsword (Playtest #2)

This week I ran the second-ever session of  Sellsword , a one-page OSR ruleset. For an adventure, I used “Incident at Torn Throat Gorge”, a work-in-progress one-page adventure with an Old West flavor. In no particular order, here are my dominant takeaways: 1. Extend the “noob” stage. When I started playing Runescape in 2005, the most fun I ever had was playing on a free account, fishing for shrimp in Lumbridge and trying to get enough gold to buy a green cape. I was a noob. And the smallest things— like selling an inventory load of mined iron, or picking up 10 gp from a dead guard— mattered. That changed as I leveled up and gained more gold. As I leveled up, the percentage of the game that posed a challenge and offered value— that delivered joy — decreased. How might a game designer avoid this? I’ll be reflecting on this for a while I imagine. But off the top of my head, two things come to mind... First is Dark Souls. I’ve never played a Souls game, but my impression is that even t...

Sellsword (Playtest #1)

On Thursday night, I ran the first playtest of Sellsword , a one-page OSR ruleset. For an adventure, I used The Undying Flame of Gal-Bog , a one-page dungeon I wrote, inspired by this all-time classic illustration. In no particular order, here are my dominant takeaways: 1. Scenario drives Player behavior. Starting out dirt poor: the Players murdered an NPC for his hand-axe and sling. Starting out as strangers: one Player led two other Players into known danger. Playing as swords-for-hire: the Players were inclined towards chaotic-evil levels of violence. Is this a problem? Not necessarily. The game should incentive multiple types of problem-solving. If the ruleset makes Players feel they have choices, it works. The PvP conflict is an issue if the Players feel incentivized to kill one another endlessly; this brings the story to a standstill. 2. Action and resolution were in lockstep. It felt like the story was happening at the same speed as the game. Often, roleplaying games can feel ...