I ran a one-shot of The Warren this weekend for my Dad and two of my sisters. It was my first time playing (or running the game) and, overall, it was a success. Here's the two big takeaways:
The Worst Thing: Presenting the Mission
These days, I think one-shots are best when there's a clear goal. So I presented a mission right away. Here's what I said:
Immediately, I felt the misstep. I presented it like a choice, but for the Players, it didn't feel like a choice. They felt they could either (A) accept the quest, or (B) derail the session I had planned.
(Note: To marry exposition and fiction, place a job board in the town square. Classic way to concisely present quest seeds within the fiction.)
The Best Thing: Making a Map Together
We started the session by making a map of the farm. I put a big sheet of brown paper (a paper grocery bag, cut along two sides) on the table and penciled three locations:
- The Warren
- The Farmhouse
- The Highway
Then passed the pencil around the table. The Players made up more:
- The Henhouse
- The Briar Patch
- The Compost Heap
- The Stone Wall
- The Collapsed Barn
- The Old Windmill
Immediately the world was original, rich, and surprising. Even to me, the GM. And that's a source of a lot of fun.
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