Rather than gold for XP, the Players choose: gold or XP.
That is, hauling the grave goods back to civilization and liquidating them is not enough to earn XP. You must then spend the funds. The only stipulation is that the way you spend the money cannot benefit you materially in anyway. You can't buy land, build a fort, or fund a powerful mercenary faction. You can do that, you just don't earn XP for it-- you earn those things.
To squander the wealth and earn XP, you might:
- Carouse about town
- Give to a religious or educational institution
- Donate to museum
- Distribute it amongst the poor
- Bury the goods with a dead Player Character (Why is there so much loot in the earth? XP)
Anything. You just can't benefit materially. The point is the Players must decide between advancing their Character (HP, stats, etc.) or advancing their assets (gear, reputation, relationships).
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