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High Score as Reputation (Mothership House Rule)

When you meet someone for the first time, make a Reputation Check: roll 1d100 equal/under your High Score.

  • On a success, they've heard of you.
  • On a failure, they've never heard of you.
  • On a critical success, they've heard of you—and they feel positively towards you.
  • On a critical failure, they've never heard of you—and they feel negatively towards you.

For example:

Han Solo (High Score 35) walks into a cantina on the outer rim. He approaches the barman and rolls 1d100: 33. A critical success.

"The Han Solo? Aren't you the madman who made the Kessel Run in 12 parsecs? I've got something special for you..."

***

I think it's pretty delightful that High Score, as written, is totally non-mechanical. It's this wonderful, open socket waiting for you to plug something in.

It also reinforces the entire tone of the game. When I Warden, I've started ending every session with this line:

"And that's where we'll end for tonight. Everyone, increase your High Score by 1. You just survived another session of Mothership!"

It's a nice ritual. Give it a try.

UPDATE: Elmcat (Among Cats & Books) created a super robust version of this for Mythic Bastionland. Check it out!

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