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High Score as Reputation (Mothership House Rule)

When a Player Character meets someone for the first time, make a Reputation Check (roll 1d100 equal/under your High Score).

  • On a success, they've heard of you.
  • On a failure, they've never heard of you.
  • On a critical success, they've heard of you—and they feel positively towards you.
  • On a critical failure, they've never heard of you—and they feel negatively towards you.

For example:

Han Solo (High Score 35) walks into a cantina on the outer rim. He approaches the barman and rolls 1d100: 33. A critical success.

"The Han Solo? Aren't you the madman who did the Kessel Run in 12 parsecs? Drinks are on the house."

***

I think it's pretty delightful that High Score, as written, has no mechanic benefit or fictional significance. I've started ending every session of Mothership with this line:

"And that's where we'll end for tonight. Everyone, increase your High Scores by 1. You just survived another session of Mothership!

Surviving every session feel like an accomplishment. Which, of course, reinforces the entire tone of the game.

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