When you meet someone for the first time, make a Reputation Check: roll 1d100 equal/under your High Score.
- On a success, they've heard of you.
- On a failure, they've never heard of you.
- On a critical success, they've heard of you—and they feel positively towards you.
- On a critical failure, they've never heard of you—and they feel negatively towards you.
For example:
Han Solo (High Score 35) walks into a cantina on the outer rim. He approaches the barman and rolls 1d100: 33. A critical success.
"The Han Solo? Aren't you the madman who made the Kessel Run in 12 parsecs? I've got something special for you..."
***
I think it's pretty delightful that High Score, as written, is totally non-mechanical. It's this wonderful, open socket waiting for you to plug something in.
It also reinforces the entire tone of the game. When I Warden, I've started ending every session with this line:
"And that's where we'll end for tonight. Everyone, increase your High Score by 1. You just survived another session of Mothership!"
It's a nice ritual. Give it a try.
UPDATE: Elmcat (Among Cats & Books) created a super robust version of this for Mythic Bastionland. Check it out!
UPDATE: Elmcat (Among Cats & Books) created a super robust version of this for Mythic Bastionland. Check it out!
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