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Showing posts from December, 2025

JOIN THE BLOGWAGON: Your Rule of Three!

Chris McDowall's Bastionland Podcast  is back and man is it good. If you haven't tuned in yet, here's the pitch in Chris's own words: "Each week, I'll talk to a new guest about three games that are important to them." I was thinking, "Man, I'd love to talk to Chris about this."  Haiku is now available in print, The Iron Coffin just got its second printing, and Planet Pulp— a "lost world" pulp adventure for Mothership—is in the works. But I have more design work to do before Chris will invite me on the show. So, I thought: why not make a blogpost about it? And why not invite everyone else to do the same? So, inspired by the ostrich-lord himself , I cordially invite you to join... a blogwagon: *** Blogwagon: [Your Name]'s Rule of Three Talk about three games that are important to you. The game can be anything: RPG, board game, video game, LARP, etc. Note that it's "important" to you, not necessarily your favorite o...

Every Spellbook Is Unique

To cast a spell, you must have its text. Each spellbook is unique. There are no duplicates. Should you wish to cast Fireball (for example) you must find its current owner and, by force or guile, take it. * The origins of spells are medlied, their texts recorded in innumerable ways.  A spell might be carved on a piece of birch-bark by a long-dead druid.  Annotated across a dozen pages of vellum by an order of monks. Inscribed on a chunk of stone in pictographs by some ape-sage, pre-language.